Thanks a lot Jack, In reality, there was two formulas.
- The first one simulates a Screen blending mode, like in Studio release,
and is hold in this tutorial
viewtopic.php?f=8&t=18046
you need here : two copies of the original and a gradiant mask like this :
The formula settings :
Opacity-Strength S:100, I and C are the two copies of the original, M : I3 if the gradiant mask is the third image on the workspace.
and normally you get this result :
- The second one simulates an Overlay blending mode, like in Studio release,
but the tutorial is not yet done and the formula graciousely communicated by Antonio is quite secret :
Code : Tout sélectionner
//FUSION Mode => PFS : Incrustation Antonio Da Cruz
S:30; // Opacité-Solidité exprimée en %
I:I1 ; C:I2 ; // Définition Image et Calque.
M:0 ; // Pour utiliser un Masque, remplacer 0 par
//Ix ,x étant le numéro de l'image du Masque ouvert.
D:W(I);A:D;//Pas de Dégradé. A=amplitude hor. ou vert.
//D:X(I);A:W(I);//Dégradé Horizontal Gauche-Droite
//D:W(I)-X(I);A:W(I);//Dégradé Horizontal Droite-Gauche
//D:Y(I);A:H(I);//Dégradé Vertical Haut-Bas
//D:H(I)-Y(I);A:H(I);//Dégradé Vertical Bas-Haut
V:I*(I + C)/256;
AlphaBlend(I,V,D*(255-M)/255*S/100,A)
//
//Adaptation => http://jptom.free.fr/
You need three images : I: I1 as the last result, C:I2 a copy of the first image which you fill completely in black
and a "clipping mask" like that :
The formula settings :
Opacity-Strength S:60, M : I3 if the "clipping mask" is the third image on the workspace.
And you get the result "after formulas" of my last post.
But what about the masks ?
- First make a copy of the original image, select the pink rose, fill it in black, the rest in white,
and a progressive contour in white to reduce the black zone. And you get the "Clipping mask".
- Secondly make a copy of the "Clipping mask", select the black zone and use the Gradient plugin
with black and white colors and choose the diagonal way which is suitable for light the relative dark zones (with black colour)
and very few the relative light zones (with white colour). Do again a progressive contour to smooth the transitions.
So you get the gradient mask for the first formula.
I think you have already understood that the masks perform like their negatives pasted as Alpha chanel in a Screen or Overlay layer.
Of course it's more quick to do with the Studio release, but i've thought it's a funny game to do the same with the 6.4.0 version.
Quite funny but... perhaps it coul be usefull for a real need.